Thursday 21 October 2010

Locking Camera to the ball Kactor

Now that i had the camera facings the ball using a offsets, after reading in the coordinates of the ball the x y and z axis where subtracted or added to using kismet to create an offset for the camera to follow at.
The cameras angle became a problem using the rotation input on the “set actor location” i managed to get a good angle for the camera to look at the ball from a better angle making it easier for the player to see the ball and upcoming obstacle.
The ball rolling down the tunnel with the camera locked to it (Its very addictive, watching it roll down there!)

1 comment:

  1. Hello, I was wondering if you could help me out with getting my camera to follow my kactor like you have in your post. Much thanks!

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